Multo Sakalye Studio presents

FORGOTTEN PLATEAU OF VYORNA

Build a home on a plateau above a sea of cloud. Farm it, tame its creatures, and glide the wind roads to three more.

macOS · Windows · Coming to Steam

Four plateaus stand above the Seep. One of them is waiting for you.

Announcement trailer

Above a sea of cloud

One minute on the plateaus: the stone, the lakeshore, the harvest, a fire at night, and the forest you only enter if you dare.

The ferry town of Solstice Cove on the river Lyuta
Yellow haze rising over the lowland road
A griffin landing beside the fallen hero
A high clearing at the edge of the plateau above the cloud sea

The prologue

How you came to the plateau

I of V

You were born in Solstice Cove, where the river Lyuta runs too wide to shout across.

One spring the ground by the Lyuta cracked, and a yellow breath came up out of it.

You walked on for days, with the haze in every breath. Something vast came down out of it, and looked at you.

No road climbs those cliffs. You would not remember any of it.

You woke on a high clearing, far above the Seep. And this is where your story as a nomad truly begins.

The world

Four plateaus, joined only by air

Updrafts rise where the warm Seep meets the cold cliffs. The wind-folk call them wind roads. Build a better wing and they will carry you further.

A thatched house among pines and birch on Hollow Vale

I · Home

Hollow Vale

The Forgotten Plateau

Meadow, birch and Mirror Lake. Its people went down to the richer lowlands generations ago; only Radko, the old hermit, stayed. At its back stands the Old Crown, a mountain fifteen levels high, and deep inside it lives something big.

Reach it
You wake here
Wildlife
Deer, hares, Gunner the dog, the hawks
Stone shelves, juniper and snow on Kamenitsa

II · Stone and snow

Kamenitsa

The Stone Teeth

Bare stone, juniper and early snow, with hot springs steaming in the hollows and iron in the rock. The wind-folk keep their camp, the Perch, under an overhang here, and eagles nest on the high teeth.

Reach it
The Long Wing
Bring back
Iron and eagle feathers
Birch, heather and still pools on Brezina Moor

III · Birch and bog

Brezina Moor

Where the wind-folk trade

A flat moor of birch, peat and still pools that hold the sky. Wind-folk land here to trade goods from every plateau, and shaggy moor ponies wander the heather.

Reach it
The Long Wing
Wildlife
Moor ponies and otters
Standing stones in a dark forest at night in the Vyorna

IV · If you dare

The Vyorna

The Forest of Devotion

Tomin's forest, high and dense and never quite dark. It is the one plateau that does not want you. Go there only if you choose to.

Reach it
The Storm Wing, built with Kamenitsa iron
Within
The Herald, the Black Tarn, a slow light

The heart of the game

A quiet life, built by hand

You start with nothing but your pack. Gather, build, plant and cook. Tame a dog and a hawk. Raise a roost and the wind-folk will come.

Build

Raise a home of your own

Lay a floor, frame the walls, thatch the roof. Then light the hearth and watch the night come in.

Neighbours working a golden field at harvest
Farm

Plant, tend, harvest

Seed from Radko, a dug bed, and a season of patience. What you grow, you cook over your own fire.

Tame

Earn their trust

Leave food, step back, and wait. Gunner the dog follows you home. The hawk learns to hunt for you.

Travel

String a line, ride it down

Zip lines between poles carry you over gorges and down the hillsides of the vale.

Glide

The wind-folk land where someone lives

Light a Wind Beacon and build a Roost. Lodgers glide in on the updrafts, stay a while, pay in Aeros, and tell you of roads you have not flown.

Fish

Read the line

Ease off when it runs, reel in the calm. A lake pike will test you.

4plateaus to live on and glide between
15levels of the Old Crown, the mountain at your back
0fights you have to take. Combat is a choice.
A stream running into the lake Birch woods in autumn Friends by a campfire at night Stone shelves on Kamenitsa Boats at the ferry town
A cottage on a snowy winter night Harvest in the fields Inside a log cabin at night A house among the pines Pools on Brezina Moor

Days turn, seasons turn. The fire is always where you left it.

Optional · Act III

And if you dare, walk into the Vyorna

High in the hills grows the Forest of Devotion. Its creatures and apparitions take the souls of the fallen and carry them to Tomin, the miser god who weighs and counts them.

Fight

Blade, staff and bow

Swing, block and parry against Mossbound hounds, Bark Husks and the Soul-Takers with their wicker baskets.

The Uncounted

Bigfoot

Raging from a Tithe-Lantern hook in his flank. Heal him, and he is yours.

The Uncounted

Nessie

Seen on Mirror Lake, fought in the Black Tarn. Spared, she carries you over deep water.

Spare or slay

Every great beast can be healed or felled, and some can be befriended without a fight. What you choose follows you home.

Free the wisps

Fallen apparitions release the souls they carried. Lead them to rest before Tomin can count them.

Never required

A calm player can stay on the cozy plateaus and lose nothing essential. The Vyorna waits either way.

FORGOTTEN PLATEAU OF VYORNA

Set down your pack, and strike a spark.

macOS Windows Coming to Steam